Changelog for 0.0.1.2
Stipple Effect » Devlog
Added:
- Added the ability to import multiple files at once
Fixed:
- Rendering onion skins and semi-transparent layers is now significantly more efficient and performant
- Typing in a textbox now locks off keyboard shortcuts while the textbox is enabled
- Fixed gaps on pencil select tool, renamed to brush select, made into a selection equivalent of brush tool
Changed:
- GIF file exports are now processed in a new thread, so the program can be used while the process is ongoing
- Improved zooming by adding limits to anchor area and no longer adjusting the anchor on zoom outs
- Added customizable suffixes for PNG_SEPARATE save mode and associated settings to set defaults
Removed:
- Mini opacity slider in the layers panel; layer buttons are now bigger and show more of the layer name, and the opacity can still be modified from the layer settings dialog
Files
Stipple Effect v0.0.1.2 456 kB
Dec 24, 2023
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Stipple Effect
A scriptable pixel art editor to make game assets faster!
Status | Released |
Category | Tool |
Author | Jordan Bunke |
Tags | 2D, Animation, Characters, Icons, image-editor, Pixel Art, PNG, script, software, Sprites |
Languages | English |
Accessibility | High-contrast |
More posts
- 1.2.1 available now + demo builds76 days ago
- Updated demo to v1.2.078 days ago
- 1.2.0 | Major improvements and additions to scripting, preview window, and onion...79 days ago
- 1.1.0 | UI/UX Overhaul!Aug 10, 2024
- Demo available for download!Jul 11, 2024
- v1.0.1 is out now!Jul 11, 2024
- VS Code syntax highlighting extension for Stipple Effect scriptsJun 27, 2024
- 1.0.0 | Official Release!Jun 13, 2024
- 0.5.0 & 0.5.1 | We're in the Endgame Now!Jun 13, 2024
- 0.4.0 | Scripting is Here!May 21, 2024
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